:orphan: .. **************************************************************************** .. CUI .. .. The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) .. .. The use, dissemination or disclosure of data in this file is subject to .. limitation or restriction. See accompanying README and LICENSE for details. .. **************************************************************************** WSF_EXPLICIT_WEAPON_EFFECTS --------------------------- .. model:: weapon_effect WSF_EXPLICIT_WEAPON_EFFECTS .. parsed-literal:: :command:`weapon_effects` ... :command:`weapon_effects` Commands ... ... WSF_EXPLICIT_WEAPON_EFFECTS_ Commands_ ... end weapon_effects Overview ======== Defines commands that are common to all :command:`weapon_effects` classes for explicitly modeled weapons. .. block:: WSF_EXPLICIT_WEAPON_EFFECTS Commands ======== .. command:: maximum_radius Defines the maximum slant range (distance from the detonation/impact point to the target) at which this weapon could possibly have an effect. Note that this is only used for limiting the number of platforms that must be checked for possible damage, effectively eliminated 'far-away' objects from consideration. If this value is not supplied, the derived class may provide a value. For instance, :model:`WSF_GRADUATED_LETHALITY` will set it to a value that is a little larger than the largest radius in any of its tables. If this value is supplied, it may also limit any value defined by a derived class. Again using :model:`WSF_GRADUATED_LETHALITY` as an example, if the largest radius from the tables is 200 meters, and this command specifies a value of 100 meters, only platforms within 100 meters of the detonation/impact point will be considered. This allows one to quickly limit a weapon_effects on a temporary basis. Default: 0 m (not supplied - no limit, or limited by the derived class)