:orphan: .. **************************************************************************** .. CUI .. .. The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) .. .. The use, dissemination or disclosure of data in this file is subject to .. limitation or restriction. See accompanying README and LICENSE for details. .. **************************************************************************** WSF_CARLTON_LETHALITY ===================== .. model:: weapon_effects WSF_CARLTON_LETHALITY .. parsed-literal:: :command:`weapon_effects` :model:`WSF_CARLTON_LETHALITY` ... :command:`weapon_effects` Commands ... ... :model:`WSF_EXPLICIT_WEAPON_EFFECTS` Commands ... ... WSF_CARLTON_LETHALITY Commands_ ... end weapon_effects Overview -------- The Carlton Damage Equation is most often used for indirect fire artillery engagements against fixed ground targets. Down range and cross range miss distances are assumed to occur in a more-or-less horizontal plane containing the target, and the weapon's velocity vector is used to orient the values in a near-far, right-left direction. Any Z offsets are ignored. Orientation of either the weapon or the target do not matter. This implements the Carlton lethality model as expressed by the equation: :math:`P_k = D_0 \times e^{(\frac{-\pi D_0} {LA} \times (x^2 \times RDR + y^2 \times \frac{1} {RDR} ))}` Where: :math:`D_0` Input parameter for the weapon/target pair (defined as an input value) :math:`LA` Lethal area for the weapon/target pair (defined as an input value) :math:`AOF` Angle of fall of the weapon (relative to horizontal) :math:`x` Downrange miss distance :math:`y` Cross range miss distance :math:`RDR = \frac{1}{1 - 0.8 \times \cos AOF}` .. block:: WSF_CARLTON_LETHALITY Commands -------- .. warning:: The following :command:`weapon_effects` commands are not compatible with WSF_CARLTON_LETHALITY. Use of these commands will result in an input processing error. * :command:`weapon_effects.intercept_pk` * :command:`weapon_effects.launch_pk` * :command:`weapon_effects.use_launch_pk` .. command:: d_zero The value of :math:`D_0` in the range [0 .. 1]. **Default:** 0.5 .. command:: lethal_area Specify the lethal area (LA) for a target of the specified type. This command should be repeated for all target types to which this lethality object will be applicable. .. note:: If there is no lethal area defined for the target type, the munition is assumed to have NO effect on the target.