:orphan: .. **************************************************************************** .. CUI .. .. The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) .. .. The use, dissemination or disclosure of data in this file is subject to .. limitation or restriction. See accompanying README and LICENSE for details. .. **************************************************************************** Overview -------- Define weapon effectiveness by creating a new or editing an existing weapon effects type. Creating a weapon_effects type ============================== A weapon_effects command that occurs outside of a **platform(_type)** definition will create a new *weapon_effects type*. :: weapon_effects weapon_effects subcommands end_weapon_effects * : Name of the new weapon_effects type to be created. This must be unique among all the weapon_effects types. * : Name of an existing or predefined weapon_effects type whose definition will be used as the initial definition of the new type. Subcommands ^^^^^^^^^^^ :Any of the Subcommands valid for **. Using a weapon_effects type =========================== A weapon_effects command that occurs inside a weapon(_type) definition indicates that engagement results for the weapon should be computed using the indicated weapon_effects type :: weapon weapon_effects end_weapon Name of an existing or predefined weapon_effects type whose definition will be used to create the new instance.