:orphan: .. **************************************************************************** .. CUI//REL TO USA ONLY .. .. The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) .. .. The use, dissemination or disclosure of data in this file is subject to .. limitation or restriction. See accompanying README and LICENSE for details. .. **************************************************************************** .. demo:: l16_j11 .. |classification| replace:: Unclassified .. |date| replace:: 2021-03-11 .. |group| replace:: Demos .. |image| replace:: images/l16_j11_demo.png .. |tags| replace:: n/a .. |title| replace:: l16_j11 demo .. |startup| replace:: j11_out.txt .. |summary| replace:: This directory contains the files necessary to run a weapon server demo with Link-16 network-enabled weapons. .. |i| image:: images/l16_j11_demo.png :height: 150 px :width: 150 px .. include:: demo_template.txt | This directory contains the files necessary to run a weapon server demo with Link-16 network-enabled weapons. | | The jtids.txt file contains the JTIDS terminal and Link-16 computer definitions for both the weapon fighter platform and the network-enabled weapon. | | The platform.txt file contains the network-enabled weapon definition and the fighter and weapon fighter definition. | | For this scenario, three platforms are created a red fighter, a bogus point, and a blue weapon fighter (see j11_out.txt). At T=15s, a network-enabled weapon is fired. The blue weapon fighter then begins sending J11.1 In-Flight Target Updates (IFTUs) to the weapon. | | The weapon server is defined in the j11_in.txt file. The client is defined in the j11_out.txt file. | | Steps to run: | * Ensure the DIS multicast address and port are acceptable (see dis_network.txt line 38). | * Update the IP address for the weapon server (see j11_out.txt line 103). | * If the port is changed, it must be modified on the server side as well (see j11_in.txt line 76). | * Open two command prompt windows or two instances of Wizard. | * If using Wizard, set the j11_in.txt file as the startup file in one instance and the j11_out.txt as the startup in the other instance. | * Start the weapon server first (j11_in.txt). | * Start the client (j11_out.txt). | | If viewing in a DIS viewer the weapon is launched and immediately turns toward the red fighter if it is receiving IFTUs from the client-side blue fighter. If there are issues with the connection settings the weapon will fly in a straight line until detonating due to max time of flight exceeded.