:orphan: .. **************************************************************************** .. CUI .. .. The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) .. .. The use, dissemination or disclosure of data in this file is subject to .. limitation or restriction. See accompanying README and LICENSE for details. .. **************************************************************************** inherent_contrast ----------------- .. command:: inherent_contrast :block: .. parsed-literal:: inherent_contrast ** interpolate_tables_ interpolation_type_ [linear | logarithmic] state_ <*state-name>* | default ... :ref:`Azimuth-elevation_Table_Definition` ... state_ ... end_inherent_contrast Overview ======== inherent_contrast_ defines the inherent contrast for a platform type. The inherent contrast is used when an optical sensor attempts to detect a platform. The inherent contrast consists of one or more sets of tables that apply when the platform is in a particular 'state'. A 'state' represents a condition such as 'landing-gear-down'. **** is the name to be given to the signature. If the name specifies the name of an existing definition then the new definition will replace the current one (i.e. the last occurrence will be used for the simulation.) Commands ======== .. command:: interpolate_tables Specifies whether to apply interpolation to the defined :ref:`Azimuth-elevation_Table_Definition`. The type of interpolation can be either linear or logarithmic (see interpolation_type_). **Default** true .. command:: interpolation_type Specifies whether to use linear or logarithmic interpolation when interpolating data in the azimuth elevation tables. **Default** linear .. command:: state Indicates that the following table definition will be used when the platform is in the signature state **. If ** is **default** then the subsequent table will be used if the platform is in a signature state that does not match any of the states defined in the signature. If a **state** command is not specified then the contrast has one contrast table that applies to all signature states. Examples ======== Use a constant contrast named *cueball* for all states: .. parsed-literal:: inherent_contrast_ cueball constant 0.1 end_inherent_contrast Use one contrast by default and a different contrast if the landing gear is down: .. parsed-literal:: inherent_contrast_ dummy state_ default constant 0.1 state_ landing_gear_down constant 0.5 end_inherent_contrast